
Naval bases, Portus Comercius and River Ports cannot be razed Skirmisher ability fixed for some Armenian, Cappadocian and Caucasian units Fix to Good Population Administrator ability Non-leaders units that still had them, and many fixes for template models Wrong "Home area" penalties for several leaders, fix to the "immortal" legatusīug (due to no supply consumption), removal of "Home area" penalties for some Major revision of Models and Units DB, including: fix to several missing or Major revision to starting control and loyalty of regions (all scenarios) And several other improvements and fixes With depot that show a "pulsating" green) Supply filter ON continues to show regions that do not give supply in redorange,īut now regions wihich give supply are not "painted" (except regions During a game, the AI can again be activated if previously set to inactive You always get a 5% MC if you have a non-passive force in a region Revised and improved retreat logic for stacks Generic AI significantly improved on most algorithms Patch 1.0.5 for Alea Jacta Est available! - 4:19:29 PMĪlongside the release of Hannibal: Terror of Rome and Parthian Wars as Steam DLCs for Alea Jacta Est we have released a patch that updates the game to the 1.0.5 version!

Patch 1.0.5 for Alea Jacta Est available!Īll Forums > Alea Jacta Est Series > Patch 1.0.5 for Alea Jacta Est available!

My Profile Inbox Address Book My Subscription My Forums Log Out The Colonials strike back! New Battlestar Galactica Deadlock: Resurrection content coming soon! Order of Battle: Red Star OUT NOW WarPlan Dev Diary #5: Supply system Slitherine acquires the Master of Magic franchise Order of Battle moves East on August 8th! Fantasy General II - Twitch Let's Play series announced! The new update for Armored Brigade is live Order of Battle: Red Star - The Red Army is coming! Field of Glory: Empires has been updated to version 1.0.3 Fantasy General II - A look at the Campaign Mapįorums Register Login Photo Gallery Member List Search Calendars FAQ
