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Fallout 4 landscape mod
Fallout 4 landscape mod




That's the case i was originally investigating. I think any mod that breaks precombine has a chance to "uncover" these seven texture quads which result in black areas on landscapes. After that, undo the precombine break (i removed one of the boats in the CK and put it back via FO4Edit) and then regenerate precombvine/previs for that cell:

fallout 4 landscape mod

All incarnations of the character were well received, becoming. The fix is to break the precombine, replace the seventh texture with one already in the quad, then check for and remove any NULL alpha layers in the cell. Other, different Dogmeats are featured in the same role in Fallout 3 (2008) and Fallout 4 (2015). if its been addressed, please ignoreĪpparently Bethesda broke its own six landscape textures per quad rule and has obfuscated those instances with optimization (i think). I looked for this issue in the forums and bug tracker and didn't find it.

fallout 4 landscape mod fallout 4 landscape mod

Are you guys interested in fixing this landscape texture bug around CharlestownDrugDenExt? I know you don't generally do landscape fixes, but this one's pretty glaring in vanilla:






Fallout 4 landscape mod